Locations

The Hallowed Lands
The world of the Hallowed Lands Series encompasses a variety of kingdoms, climates and terrains, from the frozen tundra of the Great North to the scorched sands of the Desert of Rust and everything in between. It is here in these great lands that tales are told and songs are sung of mighty heroes that call the realms home.

The Kingdom of Triagia
Undoubtedly the greatest polity of the continent until recent times, the Kingdom of Triagia stands as a paragon of civilisation, their prestige and power assured by the antiquity of their royal line, House Stormforge, stretching back thousands of years. The kingdom's dominance over the continent has been diminished of late owing to a war of succession between to two claimants to the throne, and the secession of much of their northern territory. Despite this, their ruler Prince Cailan Stormforge has managed to uphold law and order within his lands, and Triagia remains a by-word for prosperity, power and prestige.

The Grand Principality of Roldem
Pledged to the other major claimant to the Triagian throne, Princess Cirella Stormforge, the people of Roldem are a prosperous folk. Yet they are also a people of determination and stern will, and they have to be. For on their borders the barbarians of north are an almost constant thorn on their side, and the elves - while nominally friendly - can be an unpredictable folk. It is along these frontiers that the Lord and Lady Marchers secure the borders of their realm, protecting the south from the horrors of the Great North.

The Great North
From this frozen kingdom hail the barbarian tribes of the North, men of great statute and violence, a gruff and plain spoken people eking out an existance in the mountains and tundra. Here also live a great many of the Dragonborn Clans.

Deep Forest
From within the depths of these ancient woods hail the elven peoples, the sentinels of these sacred trees. It is a deeply mystical place, and dangerous to the unwelcome. But to the elves and their allies, it is a hidden paradise.

Desert of Rust
The Desert of Rust is not a naturally occurring desert. During an experiment of the last Emperor of Jal'pur, Palamecia, something went horribly wrong, and it devastated the land and it's people. Various demons and devils began to run rampant. The dwarven terramancers of Hardhome raised great mountains around it's borders, while the elven obeximancers of Sin'dorei raised a magical barrier over the top of it. This prevents anything getting out, and anything getting in. It is hoped that one day these monsters can be slain and the land restored.

Moradin
Dwarves dwarves dwarves.

Free Cities
Freeeeeeeeeeeeeeeeeeeeeeeedom. Also Trade.

Nomo
This island is 95% city. Bustling, full of every race of person you could imagine. The local law enforcement has much difficulty dealing with crime.